The idea is that units get tired after a while of fighting. But for as long as the fight is ongoing in this round, fatigue remains. Fatigue goes away at the end of the round, so that when it is your turn, it is gone again. Fatigue could mean -1 damage or something like that. I don't care at which point fatigue kicks in but I would say that it starts AFTER the first round for ALL units that fight against a berserk unit INCLUDING the unit that has berserk. There should be fatigue, aka less damage. It makes no sense that a single unit can defend against 6 other units or even more if some units die and new ones rush in, for 100% strength each. I just hate infinite attack loops really.Īt the same time I would like to suggest fatigue. Something like "at max three rounds of combat", so that a 5x5 unit can do their 5x attack for 5 damage each, 3 times in total. I do not necessarily suggest to remove the berserk ability as such, but instead change it to something like a limited amount of strikes. It is not realistic if two fight one another for 5000 hours when in the rest of the combat, the units have only a limited strike. I find that berserk limits MY OWN possibilities since I can not use the unit against stronger units easily and thus lose it. It annoys me to lose units to berserk suicide kamikaze runs. It is the single ability I really really hate the most. Berserk is that ability where one until will die in the end.
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